The first official simultaneous multi-lingual DotA map version 6.53 is now downloadable and added a new Sentinel Hero, Rattletrap - The Clockwerk Goblin. The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him.
Combat-wise, this strength-type goblin’s capabilities know few bounds; his body is stocked with a huge array of armaments that destroy both near and far targets with no difficulty. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Combat-wise, this strength-type goblin’s capabilities know few bounds; his body is stocked with a huge array of armaments that destroy both near and far targets with no difficulty. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Rattletrap the Clockwerk Goblin
Strength – 24 + 2.9
Agility – 13 + 1.2
Intelligence – 17 + 1.7
Attack range of 125 (melee)
Movement speed of 310
Rattletrap’s Abilities:
Strength – 24 + 2.9
Agility – 13 + 1.2
Intelligence – 17 + 1.7
Attack range of 125 (melee)
Movement speed of 310
Rattletrap’s Abilities:
Battery Assault
He discharges a high-powered shrapnel from openings in Rattletrap’s clockwork upon a random nearby target dealing minor magical damage and mini-stun every 0.75 seconds. This skill lasts 15 seconds.
Level 1 – 20 Damage.
Level 2 – 40 Damage.
Level 3 – 60 Damage.
Level 4 – 80 Damage.
Cooldown: 32/28/24/20
Manacost: 75
Power Cog
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside, it gets shocked for some health and mana and will be knocked back. An element powers down if it shocks a unit.
Level 1 – Lasts 3 seconds. 55 shock.
Level 2 – Lasts 4 seconds. 70 shock.
Level 3 – Lasts 5 seconds. 85 shock.
Level 4 – Lasts 6 seconds. 100 shock.
Cooldown: 15
Manacost: 50/60/70/80
Rocket Flare
Rattletrap fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages units in the 600 AOE explosions.
Level 1 – Deals 100 damage. Reveals for 5 seconds.
Level 2 – Deals 133 damage. Reveals for 10 seconds.
Level 3 – Deals 166 damage. Reveals for 15 seconds.
Level 4 – Deals 200 damage. Reveals for 20 seconds.
Cooldown: 30/25/20/15
Manacost: 50
Hookshot
This goblin fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 – 2000 range, 100 collision damage and 1 collision second stun.
Level 2 – 2500 range, 200 collision damage and 1.5 collision second stun.
Level 3 – 3000 range, 300 collision damage and 2 collision second stun.
Cooldown: 40/35/30
Manacost: 125
Download the latest map version of DotA 6.53 here.
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