Friday, January 7, 2011

Icarus, the Phoenix

The latest Icarus, the Phoenix, is here in DotA 6.70 map version. Icarus is a Sentinel strength type hero built. Some would say that this new hero is imba as well as Ymir, the Tuskarr. Perhaps they will make some changes of this hero for the next map update.

Icarus, The Phoenix

Here’s his background story: “Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.”

Icarus Dive (D)

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. Phoenix is magic immune during the dive but not in physical attack. You can stop the Icarus Dive manually by pressing the hotkey (D) again. Icarus Dive is helpful in escaping or run after the enemies.

Fire Spirits (F)
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. It costs 10% of your current HP to cast. Fire Spirits heal allied units and damages enemy units in a 400AoE around an exploding spirit. You can manually cast it to an ally for healing or to a foe for receiving damage by pressing the hotkey (F) again.

Target Fire Spirits (F)
Targets a fire spirit towards a unit. It can only be used when Fire Spirits were called.

Sun Ray (R)
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. It costs 25% of current HP to activate. It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced but it doesn’t matter anyway because it has no cooldown. Phoenix loses the ability to move and to attack but by pressing (E), it allows Phoenix to move in the direction of his Sun Ray.

Sun Ray Movement (E)
Allows Phoenix to move in the direction of his Sun Ray. It can only be used when Sun Ray is unleashed.

Supernova (V)
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated. During the clash, the Phoenix should be protected. It will die if Supernova Ball is being hit with physical attack and loses HP.

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